Search found 82 matches

by FateJH
Fri Apr 29, 2016 2:13 pm
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 40568

Re: Balance Discussion Thread

Those aren't rare. I'll leave it at this, if the flaklet takes more than two clips to kill a reaver or leave it at a sliver of health it needs a buff. If I remember correctly even two clips wont kill a mossie. Without v.shields, a Mosquito is dead within three drums. With, four drums, I think. A Re...
by FateJH
Fri Apr 29, 2016 7:26 am
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 40568

Re: Balance Discussion Thread

It's not quite that bad, the problem for AA maxes tended to be when the aircraft either turbo-boosted off and then came in behind them or when the pilot just bailed out and shot them. News to me. My experiences have been being face-planted by Reavers even after they were initially interested in oth...
by FateJH
Thu Apr 28, 2016 10:24 am
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 40568

Re: Balance Discussion Thread

The air game needs some balance but I think buffing the skyguard and the infantry flak cannon would be a better way to go. Infantry could push out from heavy air with some flak cannons, god knows MAX units just get wrecked. TR burster was good in this respect, didn't need LoS but others got wrecked...
by FateJH
Fri Apr 15, 2016 8:33 am
Forum: Discussion
Topic: Connection Issues
Replies: 4
Views: 1401

Re: Connection Issues

Theoretically, Gemini physically shouldn't be more than a day trip in some direction from where I live and even I get packet loss and moments of network disruption. I usually hover around 0.5% loss normally. If it goes above 1%, I stand around doing nothing to let it stablize a bit. (I don't think i...
by FateJH
Wed Apr 13, 2016 1:49 pm
Forum: Discussion
Topic: Failed Logins
Replies: 1
Views: 957

Failed Logins

After Daybreak Game's last maintenance work to the login server , some people have been reporting difficulty logging into PlanetSide Classic through the Launchpad. I, too, have encountered this. You get past the Launchpad itself, and the application starts up, but it fails during the Authentication ...
by FateJH
Tue Mar 22, 2016 8:53 pm
Forum: Ideas
Topic: Some Implant Change Ideas
Replies: 4
Views: 1742

Re: Some Implant Change Ideas

Regeneration: Implant is pretty useless, so how about instead of 1 HP for 2 Stamina, instead it's 1 HP for 1.5 Stamina. Still not great, but it's better and not too overpowered in my opinion. It depends on how you are standing according to the wiki. 1:2 is the running (moving) cost. 2:3 is the stan...
by FateJH
Tue Mar 15, 2016 5:52 pm
Forum: Discussion
Topic: Beginner's Guide to PlanetSide 1 in 2016
Replies: 2
Views: 1519

Re: Beginner's Guide to PlanetSide 1 in 2016

Someone is definitely going to ask this sooner or later. Q. Where can I get the Mini-Chaingun? I took Heavy Assault and have access to the Maelstrom and the Jackhammer/Lasher. A. You're not TR. Although even I don't like the reliance, it would feel improper to not mention Air Calvary Scout. In fact,...
by FateJH
Mon Mar 14, 2016 4:35 pm
Forum: Discussion
Topic: comic planetside ?
Replies: 5
Views: 2460

Re: comic planetside ?

In general, I've noticed that the VS will attempt to field as many MAXes as there are opponents if given the chance.
by FateJH
Sun Mar 06, 2016 8:47 pm
Forum: Project Updates
Topic: Project Update #9 - Login Server Progress
Replies: 19
Views: 7604

Re: Project Update #9 - Login Server Progress

This is hard to say even with a rough estimate. It really depends on how much time I put in to it. The rest of us are at your mercy here. To be fair, making a distinction between "login server" and "game server" might be important to docdic. The former I can think of being a lon...
by FateJH
Mon Feb 29, 2016 1:59 pm
Forum: Project Updates
Topic: Project Update #8 - GCAP Results
Replies: 7
Views: 2929

Re: Project Update #8 - GCAP Results

So I suppose pside has less than 1000 different packets? Someone pls clarify. Or are we just missing a whole bunch of packets.... Any more and you'd have to send two bytes of ID data instead of one. If you look at what the GameLogger does, it shows packet data decoded into hexadecimal values. Hexad...

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