Search found 108 matches

by Naeadil
Sat Jan 16, 2016 10:02 pm
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 86049

Re: Balance Discussion Thread

The game is fine as it is. The game is practically dead. While the ability emulate PS1 accurately should be the inital goal of the project, in the long run the one thing you can't emulate is the player base - if things like the broken plasma mortar hitcheck or dev-stupidity induced reaver buff need...
by Naeadil
Sat Jan 16, 2016 6:25 pm
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 86049

Re: Balance Discussion Thread

The main emulator server shouldn't change the balance of anything, it should emulate PlanetSide 1. If the community consensus wants an earlier version of PlanetSide (which would have different balance compared to now) akin to how Project 1999 or Uthgard handles their servers, then I'd be in favor of...
by Naeadil
Fri Jan 15, 2016 9:39 am
Forum: Ideas
Topic: Balance Discussion Thread
Replies: 211
Views: 86049

Re: Balance Discussion Thread

I agree also that the reason it was done was the reaver armor increase. Though I don't remember any other AA units getting a similar buff to deal with them The reaver buff was because the last remaining dev liked to use the reaver and decided not to roll back the temporary event armour buff for tha...
by Naeadil
Mon Jan 11, 2016 12:44 pm
Forum: Ideas
Topic: Mods for the emu
Replies: 23
Views: 18433

Re: Mods for the emu

Well since this project is open source, in the end whoever wants to run their own server with their own rules can do so! One thing though is that I'm sure as a community, we will want to have as many people on one server as possible for the best PlanetSide experience, so it will be important for the...
by Naeadil
Sun Jan 10, 2016 10:03 pm
Forum: Ideas
Topic: Population Caps
Replies: 3
Views: 5872

Re: Population Caps

Talking about "caps" already is rather ambitious. Let's start with generating population before that. Definitely, I'm just curious from more of a tech point of view. Not too concerned about what it's actually going to be set at since there isn't an established ruleset yet. I guess I shoul...
by Naeadil
Sun Jan 10, 2016 7:42 pm
Forum: Ideas
Topic: Population Caps
Replies: 3
Views: 5872

Population Caps

Although this may be a bit ambitious to talk about right now, but when PSForever is completed, what kind of population will be viable? iirc in PS1 the pop caps were at first 200v200v100, then switched to 166v166v166 and later 133v133v133. Since the emulator server is being programmed with new techno...
by Naeadil
Sun Jan 10, 2016 7:41 pm
Forum: Ideas
Topic: What forum categories would you like to see?
Replies: 9
Views: 9516

Re: What forum categories would you like to see?

I think a general PlanetSide 1 Discussion Category would be great. An Introductions forum, a General forum about PlanetSide 1, and even a screenshots forum are some good ideas. I think it could possibly reduce some of the clutter of PSForever Discussion/Ideas, so people can talk about their past me...
by Naeadil
Sun Jan 10, 2016 7:40 pm
Forum: Discussion
Topic: Poll: Should an "Introductions" forum be created?
Replies: 2
Views: 5723

Re: Poll: Should an "Introductions" forum be created?

I think a general PlanetSide 1 Discussion Category would be great. An Introductions forum, a General forum about PlanetSide 1, and even a screenshots forum are some good ideas. I think it could possibly reduce some of the clutter of PSForever Discussion/Ideas, so people can talk about their past mem...

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