Ryathorz wrote:And they have tried to fix it on at least one occasion (a dev posted that adding sidestep acceleration to the reduce the effect just made the game feel clunky). It is simply exploiting weaknesses in the latency-correcting code and SOE had no easy fix for it.
I think just making it so that sidestepping is not affected by sprint would be enough. Degrado's the starship Strafe so we'd have to ask him what he can set his warp factor to at that speed.
But things like spitfires, motion detectors, etc were never supposed to last long in the face of an attack, they were always just minor speedbumps.
More than that, a bigger concern I have is that most CE is tailored only to ground engagement. Only the Cerebus turret is a "passive" air defense structure worth being called AA-like and it is quite expensive.
Then again, there is the Rocklet Rifle. It's also ridiculously uncommon encounter someone who isn't already lugging around a Decimator.
*doesn't have AV or SA on two of his three characters*
Don't think of it as 'more powerful armour', instead think of rexo as the 'basic' grunt armour and agile as trading toughness for the ability to speed around the map leaping out of reavers on top of people or running them over in a tank.
If to satisfy that definiton of "basic" would we make Agile the one with the certification cost?