KingFeraligatr wrote:May I ask why people hate the wasp, barring the obvious Cyssor bug? Granted I'm not a pilot and never really have driven against the thing or fought it, but things that make Reavers pissed is a good thing to me. If anyone can tell me why the Wasps are so bad to me, please enlighten me.
Also, we need to do something about the Wasp's, Reaver's, and Mossie's ability to farm infantry and camp doors to the degree that that do. Heck, making the Mossie and Reaver no longer the go to aircraft would be good. Also making the Reaver only able to demolish vehicles (instead of everything) and making the thing be true glass cannon would be appreciated. The thing is monstrously overpowered for a single seater.
While it is true AA was needed, it was needed for ground vehicles and infantry not air. If it is your last base on the cont you can't very well grab a wasp to remove air. What shuld have been done is remove the tech plant requirement for the skyguard and give it enough armor to survive a rocket salvo from a reaver. True, landing every rocket isn't easy but there is no reason you can't throw some chaingun in there before or after the flyby. Typically ground vehicles weren't running around with full armor because they had few safe places to repair in addition to taking a while to get there.
The wasp not only didn't help ground forces it also ruined dog fighting. It had a huge lock on range when introduced, which funnily enough happened again in PS2 when A2A missiles were introduced. It was just a new cancer on a dieing game.
The air game needs some balance but I think buffing the skyguard and the infantry flak cannon would be a better way to go. Infantry could push out from heavy air with some flak cannons, god knows MAX units just get wrecked. TR burster was good in this respect, didn't need LoS but others got wrecked.